The Tracks lead to the Realm of the Dead
Mystras II.

Emir Vazilur
5
Ashduur Cove
Human
Health points are level-dependent.
The HP with level 16 are listed here.
3x Hunter Mushroom [20] - 11497 HP
Wandering Mandrake [20] - 11497 HP
Bukhamman the Ifrit [20] - 11997 HP

 Go to Elendiyar the Keeper and talk to her.

 Visit the Pandrik the Wise and ask for advice. He will ask you to go and visit the necromancer.

 After talking to the necromancer, go back to Elendiyar the Keeper and find out where you can get the mushroom of visions.


 Visit old Fattar and ask him for the mushroom of visions.

 Calm the angry young mushrooms near Fattar and then return to him. You can defeat the young mushrooms, or you can allow them to defeat you. Either outcome is fine with Fattar.
 You should now use the spores you received after the battle at each Mystras location.

 Afterwards, talk to the old Fattar again.
Received: Mushroom of Visions 1 pc.

 Take the mushroom and bring it to the Necromancer along with 66 pcs. Bringer of Evil Skull and 6 pcs. Belladonna.
You will also need 6 gold coins.
 66x  6x  6

 After you have received and drunk the potion, use the map and find The Sacred Writings of the Dead.
Use the potion of insight in your backpack and then use the necromancer's map.

The search is carried out like a treasure map in hunting mode until the Sacred Writings of the Dead are found.


You saw a book of imposing size and carefully picked it up.
Received: The Sacred Writings of the Dead.
At the same time, you are overcome by a terrible weakness.


 Go back to the necromancer.

 Then head to Gredeya the Witch and ask for help.

 Defeat any superbeing to fill the empty pot with its soul.

 Then return to Gredeya the Witch.

She removes the curse, but then asks you to give her 16 pcs. Cuckoo Flowers, 1 pc. Dead Rum and 1 Piece of Mandrake Root.
16x  1x  1x

 To get your piece of mandrake root, ask Mandragora Almandra for advice.

 Fight the mandrake!
It seems that Almandra only wants close communication. Either victory or defeat can comfort her.

 Talk to Almandra again after the fight. She is waiting for you.

 Place the seeds you received after the conversation on all Mystras locations and return to Almandra.
Action in the location list.


 Now take the piece of mandrake root toGredeya the Witch, together with the Cuckoo Flowers and the Dead Rum.

She gives you a vat that you have to set on fire.
 As soon as you are ready to summon Bukhamman the Ifrit and fight him, use the vat in your backpack.


Literally the only thing missing was the final blow! But suddenly a blue haze enveloped the Ifrit - and despite his serious injuries, he disappeared through a gate that had just opened. It is not advisable to follow him. Tell Elendiyar everything you saw.

3x  1x  1x  1x